In the old version, the starting configuration was entirely random, in the sense that each block had a 50% chance of being on and a 50% chance of being off. The second change was to how we actually generate the pattern. The first one was that we changed the grid to be square (5x5) instead of rectangular, which is how the Lights Out game originally worked and a completely random configuration is more likely to be solvable in a 5x5 board than a 7x5 board. ![]() ![]() ![]() Actually, the change we made last week made it solvable in 100% of cases (except in case of the edge case I mention at the bottom, which is getting fixed).Īfter receiving complaints of some configurations in the 7x5 version not being solvable and one of the admins getting triggered over the fact they couldn't finish it, we made two changes.
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